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Prompt

A retro 16-bit pixel-art sprite sheet presents ten blue-armored humanoid action figures arranged in two horizontal rows of five on a clean white background. Each compact character is captured in a different running or jumping pose, with bent knees, pumping arms, oversized boots, gloves, helmets, and small orange facial accents defining the animation cycle. Hard-edged clusters of cobalt, navy, cyan, white, and peach pixels create blocky shading, metallic highlights, and readable silhouettes without texture gradients. Even spacing and consistent scale establish a flat orthographic composition, while the empty white field isolates every frame for game-development reference and emphasizes the sequential motion design. * **Style:** 16-bit retro pixel art, video game sprite sheet * **Key elements:** Blue armored character, running poses, pixel shading, animation frames, white background * **Lighting:** Flat stylized pixel lighting, upper-left highlights, cool blue palette * **Camera:** Orthographic side-view sprite presentation, flat angle, no perspective

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