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AI generated image by @MrLarus
Larus Canus
Larus Canus
@MrLarus
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12910.2KSep 20, 2026

Prompt

创作一幅 9:16 竖幅东方武侠浮世绘人物画。基于[人物]重新塑造角色形象,不参考任何影视演员脸或具体影视造型。 人物正在施展[核心动作],采用夸张透视、强扭转、大幅动态裁切,让身体、衣袍、头发和[视觉锚点]共同形成清晰的大形与强烈动势。人物占画面约 75%–85%,局部可自然出框,缩略图下仍能一眼识别角色与动作。 整体采用传统武者绘与木版套色视觉语言:粗细明确的黑色雕版轮廓、平面大色块、夸张人体比例、古版画式空间压缩。使用[主色调]作为主体色系,颜色饱满、稳定、完整,避免现代渐变、CG 高光和游戏原画质感。 构图至少包含一个强视觉锚点,以及一条清晰硬轴或大曲线,例如兵器、手臂、发束、衣袍、丝线、法轮或蛇身。所有元素必须有明确方向和连接关系,不随机堆叠。 背景保持低密度,以暖象牙米白纸面为主,只加入少量山石、枯木、远山、云气或环境暗示,大面积留白,让人物成为绝对主体。 画面边缘加入传统纵向题签、小题识和 1–2 枚朱印,[题签文字]自然融入古画边栏,不使用现代大标题、编号或 UI 装饰。 整体气质应具有武侠、怪诞、强动作和古版画张力,同时保持人物辨识度。每个角色根据自身武功、武器、发型、服饰和动作形成不同视觉母题,但整组必须保持相同的纸张、线条、套色、题签和版画质感。 避免:影视演员脸、现代古装写真、仙侠手游立绘、动漫脸、3D 渲染、摄影质感、标准站姿、现代金属高光、霓虹特效、魔法光效、复杂背景、严重做旧黄斑、随机噪点、现代 Typography、水印、编号。

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